1985
knock the right rhythm
A SET OF 2,500 ARCADE CABINETS · ETCHED ON TERRA

THE BACKROOM

Insert to play.

A secret arcade behind the laundromat. 1985. The cabinets remember.

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★ Roll a Quarter Read the lore

$50 USDC · WEIGHTED RANDOM TIER · 1 PER WALLET FIRST 24H · 7-DAY WINDOW · UNMINTED BURN

↓ Roll a Quarter
★ TRY YOUR LUCK · NO COST

Roll a Quarter.

Each roll picks a real token-ID from the collection. The same odds you'll face at mint. Phoenix is 1 in 500. Most won't hit it. Some will.

ROLLS0 BEST TIER PHOENIX SEEN0
★ THE STORY
1985.

A door behind the laundromat on 8th Street.

Past the steam and detergent, you found another door.

If you knock the right rhythm, it opens.

Inside: cabinets. Hundreds of them.

They hum at frequencies you've never heard.

The Backroom doesn't take dollars.
It takes Quarters.

★ THE COLLECTION

Each Quarter is a unique cabinet.

2,500 Quarters. Distinct cabinets. 8 games. 4 tiers.
Hand-rendered in code. Etched on Terra. Once they're gone, they're gone.

View all 2,500 →

Tiers.

RANDOMLY DETERMINED AT MINT · NO PRE-REVEAL · NO REROLLS

RARITY DISTRIBUTION 2,500 ETCHED · HOVER A SEGMENT
BRASS · 2,000 (80%) SILVER · 400 (16%) GOLD · 95 (3.8%) PHOENIX · 5 (0.2%)
BRASS
2,000 of 2,500
The standard. The everyman cabinet.
SILVER
400 of 2,500
The rare. Marked with quiet pride.
GOLD
95 of 2,500
The prized. Crowned in deep yellow.
PHOENIX
5 of 2,500
The unrepeatable. Five exist. Forever.

8 GAMES  ·  10 BODIES  ·  7 SIDE-ARTS  ·  7 MARQUEES  ·  6 JOYSTICKS  ·  6 BUTTON-SCHEMES
= 564,480 POSSIBLE COMBINATIONS · 2,500 ETCHED

★ STEP INSIDE

The Floor.

Six cabinets among twenty-five hundred. Each one humming a different frequency. Walk in and listen.

2,494 more cabinets behind these walls.

★ THE GAMES

Eight cabinets. Eight games.

Live forever in The Backroom. Each cabinet plays its game. Each Quarter is bound to one. Compete on its leaderboard. Your high score is etched into your cabinet's serial plate.

Star Wraith
1985 · UPRIGHT
A space-shooter. Wave after wave of pink phantoms and golden bosses. The cabinet that built The Backroom.
★ PLAYABLE NOW
Block Breaker
1984 · UPRIGHT
A wall-demolition puzzle. Bounce the ball, clear the bricks, never lose your grip on the paddle.
★ PLAYABLE NOW
Pac Maze
1983 · UPRIGHT
A dot-eating maze game. The ghost remembers your last move. So does the cabinet.
QUEUED · 30 DAYS
Asteroid Belt
1981 · VECTOR
A vector space-survival. Drift forever in the dark. Shoot rocks. Don't drift into them.
QUEUED · 60 DAYS
Neon Snake
1986 · UPRIGHT
An endless growth game. Eat the apple. Don't eat yourself. Most cabinets don't see Day 4.
★ PLAYABLE NOW
Pong Wars
1980 · UPRIGHT
A 2-player paddle duel. The oldest cabinet in The Backroom. Still humming. Still unbeaten.
QUEUED · 60 DAYS
Metal Hero
1987 · UPRIGHT
A side-scrolling platformer. Jumps. Coins. A villain you've never met. He's been waiting.
QUEUED · 90 DAYS
Frogged
1982 · UPRIGHT
A road-crossing classic. Six lanes. One frog. Most don't make it. The Backroom remembers the ones who did.
QUEUED · 90 DAYS
★ HOLDER ACCESS

The Backroom unlocks.

Own a Quarter? Slot it in.

The Backroom is a private digital arcade lounge. Twenty-four hours a day. Wallet-gated. Cabinet-bound. Leaderboard-watched.

Play the game on your cabinet. Climb the daily leaderboard. Etch your initials in metal. Earn permanent traits. The Backroom remembers what you did, who you were, how high you climbed.

Enter the lounge →

DEMO MODE LIVE · WALLET-GATED ON LAUNCH · STAR WRAITH PLAYABLE

★ HOLDER UTILITY

What ownership gets you.

Owning a Quarter is owning a place inside The Backroom. A door key, not a yield-bearing instrument. We don't promise income — we deliver experience.

Lounge access

Twenty-four hour, wallet-gated entry to The Backroom. Play your cabinet's game. See the live leaderboard. Talk to other owners in the cabinet hall.

Daily tournaments

Compete for permanent on-chain titles and earn custom traits etched directly onto your Quarter's metadata. Champions are remembered.

Annual merch drop

One curated package per year — sticker pack, poster, signed certificate of cabinet ownership, mailed worldwide. First 500 holders to claim each year. Subject to shipping availability.

Annual Backroom Night

One night per year, we rent a real arcade. Free entry, drinks, tournaments, music. Holders + a guest each. Location announced 30 days out.

Whitelist forever

Every future Backroom collection, holders mint first. No application. No grind. Once you're in, you're in.

Champion crowns

Win a tournament and earn a crown. Permanent on-chain title visible on every secondary listing. The cabinet you played becomes legendary.

Brand discounts

Curated partner perks — independent arcade-merch labels, vintage cabinet restorers, retro hardware shops. Holder-only codes drop quarterly.

The signed plate

Your cabinet bears its serial number. Your wallet's first mint is recorded forever. Founders get the lowest serials. Lowest serials carry weight.

THESE ARE PERKS OF OWNERSHIP, NOT INVESTMENT INCOME.
QUARTERS ARE DIGITAL COLLECTIBLES, NOT SECURITIES. NO YIELD. NO DIVIDEND. NO REVENUE SHARE.
RESALE VALUE IS DETERMINED BY MARKET FORCES, NOT GUARANTEED BY THE BACKROOM.

★ THE PLAN

When things happen.

12 May 2026 · 19:00 UTC
Mint opens. $50 USDC per Quarter. 1 per wallet for the first 24h. Tier weighted at random.
13 May 2026 · 19:00 UTC
Wallet limit lifts. Mint stays open at the same price. Multi-mints allowed.
19 May 2026 · 19:00 UTC
Mint closes. Forever. Unminted Quarters are burned. The cap is real.
20 May 2026
The Backroom opens. Lounge access activates. Wallet-gated entry live.
22 May 2026
First daily tournament begins. Champion of Star Wraith earns the first crown.
Q3 2026
Annual merch drop opens. First 500 holders to claim ship worldwide, free.
Q4 2026
Annual Backroom Night #1. Stockholm. One night only.
2027
Collection two announcement. Holders whitelisted. The Backroom expands.
★ FAQ

What you wanted to know.

IS THIS AN INVESTMENT?
No. Quarters are digital collectibles. Membership tokens. We promise no yield, no revenue share, no dividend, and no return. Buy because you love arcades and want a place inside The Backroom — not to flip it.
HOW MUCH DOES IT COST?
$50 USDC per Quarter at mint. Tier (Brass / Silver / Gold / Phoenix) is randomly determined. You might roll Phoenix. You probably won't.
WHEN DOES IT MINT?
12 May 2026 at 19:00 UTC. The countdown above is live. First 24 hours: 1 per wallet. After that: open until 19 May. Then it closes — forever.
WHAT IF IT DOESN'T SELL OUT?
Mint closes after 7 days regardless. Unminted Quarters are burned at contract level. The supply cap is real.
WHAT CHAIN?
Terra2. Low fees, fast finality, indie spirit. Wallets accepted: Station, Vultisig, Keplr, and any Cosmos-compatible wallet that signs Terra2.
WHERE DOES IT TRADE AFTERWARDS?
Secondary trading happens on a Terra2 NFT marketplace integrated directly into The Backroom. Royalty 5%, used to fund operations, the lounge, merch and IRL events.
CAN I MINT MULTIPLE?
First 24 hours: one per wallet. After that: as many as you want, while supply lasts and the 7-day window stays open.
WHO RUNS THIS?
The operators of The Backroom. They prefer to remain unknown. The contracts are immutable. The cabinets are not.
IS THE LOUNGE PLAYABLE NOW?
A demo lounge is live for everyone — no wallet required. Star Wraith plays right now. After mint, full access lights up for holders only.
WHAT ABOUT THE OTHER GAMES?
Star Wraith ships at launch. Block Breaker, Pac Maze, Neon Snake follow within 60 days. The remaining four roll out through 2026.
WHY 2,500?
Because 2,000 felt small and 5,000 felt diluted. Because every cabinet should feel rare. Because the math worked.
CAN I LOSE THE PERKS?
Sell your Quarter, lose the perks. They follow the token, not the wallet. Hold it, keep it. Pass it down.
★ THE FIVE

You found one.

PHOENIX TIER · 1 OF 5 · UNREPEATABLE

Five Phoenix cabinets exist. They are not minted twice. Whichever wallet rolls one keeps it forever.